"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"
Further to this, you can do this even faster than Claude, you can just download Unreal, they have ready to go demo games.
This is not as amazing as people seem to think.
No game ever was as simple an idea as "Make an FPS". The devil is in the details and that is where LLMs break down.
mrdootdoot 54 minutes ago [-]
I've been building an FPS since I realized Opus 4.8 claude had some essence of taste and modeling capability. I have 0 experience in game development. Along the way I learned how hard video game development really is and have a new respect for indie studios. AI will never replace original story telling and artwork - having a firm foundation and building the first models and level myself was key.
Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus.
I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.
iugtmkbdfil834 21 minutes ago [-]
What are you talking about? Even charitable read of the current FPS scene shows biggest names rehashing the same stories and worrying more about presentation that anything halfway interesting. AAA is over? Good riddance. It is not over but AAA studios will just send slop?
Dude. They are already doing it. The only difference now is that you can too.
Hopefuly, I gave you an idea of what you need to do.
throstur 9 minutes ago [-]
Couldn't play it. It captured my mouse without centering it, so it was not possible to look around; viewport just kept spinning up or down.
I_am_tiberius 1 hours ago [-]
I still can't believe it's allowed to steal the world's content and sell it in a derived way like this, without going to prison.
Which game did this steal content from exactly? Basically everything is derivative...
I'm not familiar enough with gaming to know where this crossed the line.
Rainbow Six? Call of Duty? Battlefield? Counterstrike?
boelboel 51 minutes ago [-]
Looks a lot like combat arms reloaded but there's plenty of mediocre COD clones.
dominotw 1 hours ago [-]
Are these models trained on the games. How are they generating such good graphics.
udbskhd 1 hours ago [-]
[dead]
fwlr 1 hours ago [-]
One perspective on the big AI corps is that they’re a grand experiment in capitalism: given a letter of marque to maximally exploit the combined intellectual capital of the world to date, what’s the most you can make? It is very unfortunate (although arguably also very predictable) that the answer is “mostly a bunch of hacks and ripoffs”.
cineticdaffodil 1 hours ago [-]
[dead]
dyauspitr 1 hours ago [-]
[flagged]
LarsDu88 34 minutes ago [-]
Anyone can asset flip an FPS in unreal engine.
I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet.
This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.
Oarch 1 hours ago [-]
I might just suck at gaming but this was miserable to play on mobile.
> Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
al_borland 2 hours ago [-]
Fighting a bunch of drones in super annoying. I had to move to the desktop to try it as the D-pad doesn't work on iOS.
worked on Firefox on windows, takes a while to load though.
colordrops 1 hours ago [-]
Works on firefox Android for me
zerr 58 minutes ago [-]
What engine is it using?
thurn 1 hours ago [-]
Maybe with another year of research we can train an AI model to design UI without adding 500 words of explanatory prose to every screen.
pan69 30 minutes ago [-]
The more examples there are available for something, the less words you need to describe it as it can just infer the gaps and come up with something that seems OK.
iugtmkbdfil834 24 minutes ago [-]
I really don't get the religious fervor here. Artists can now focus on what is the actual ( and claimed by, sometimes, the same artists ) important thing: gameplay. Isn't that a great thing that we can get some of the crud out of the way? And if you want to do handcrafted engine where snow is generated as proper fractals, it is still an option.
But that is not the real objection is there? The bar has simply been raised.
Edit: FWIW, stories in games were getting away with murder so it is about time that changed.
Edit2: Geez man. Talk about apt game title too given the response.
er4hn 1 hours ago [-]
Ran out of rifle ammo, died when my small arms fire couldn't hold off the drones. Realized I can't see them that well but they can all see and pew me pretty easily. Really says a lot about where we are heading.
note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?
skinfaxi 1 hours ago [-]
So surely Anthropic could prove this is one-shot by just sharing the whole session right?
blini-kot 1 hours ago [-]
of course! not like the IPO depends on it, right?
ActionHank 1 hours ago [-]
Read both to these comments picturing Dario cringing and sweating.
thisisauserid 1 hours ago [-]
Cool! Derivative.
Nothing wrong with derivative but of course it's going to excel in well trodden areas.
ch4s3 2 hours ago [-]
The D button doesn't work so I could only strafe left. Good times.
0x20cowboy 1 hours ago [-]
Disable the vimimum browser plugin
ch4s3 1 hours ago [-]
I enjoyed the challenge.
54 minutes ago [-]
leothetechguy 35 minutes ago [-]
I played it and it was fun, I absolutely felt suspense and performance was very good considering it's a web game. Music was fitting but still quite bland. The atmosphere looks good, but was obviously designed to show off advanced graphics...
I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate.
7/10 please never generate something like this again.
Kim_Bruning 2 hours ago [-]
How did they get those graphics O_O
maxdo 1 hours ago [-]
wooow. this would be easily several months of work 2 years ago.
you could easily put some idea behind, put donald t there, or something trendy now, and get at least some attention/fun, and maybe some money on ads . the capability is there.
TheJohnSmith1 2 hours ago [-]
Wow, this is a terrible game lol.
delichon 2 hours ago [-]
Among games written for $550 in 8 hours including the art it's pretty good.
ActionHank 1 hours ago [-]
It's really not, you're just incapable of being honest with yourself on this.
$550 spent and what value was gained? No one was entertained, no one would buy it, no one will remember it by next week.
simonw 13 minutes ago [-]
$550 wasn't spent. That was the "API pricing" value, but the author was on a monthly subscription plan so the tokens were already covered.
ActionHank 3 minutes ago [-]
Just because they aren't charging that now doesn't mean their investors aren't expecting to charge that in future.
Monthly sub is a lie and should not be considered when looking at pricing.
jansan 6 minutes ago [-]
The guy who posted this is literally a manager at Anthropic, so for him this was free of charge.
simonw 4 minutes ago [-]
Oh, I missed that. Yeah, Anthropic employees all have effectively unlimited tokens.
jansan 1 hours ago [-]
No, it isn't. With $550 you could buy ten really good games made by someone who knows how to make games, or spend it on something else you enjoy or invest it. If he wasn't a manager at Anthropic this would be $550 of money wasted. Nobody will enjoy the game. Nobody will buy it. Nobody learned anything from it.
malux85 1 hours ago [-]
You just confused the cost of producing a game with the cost of buying a game, lol
bot403 2 hours ago [-]
It's not a game - its a tech demo.
sorrywhat 1 hours ago [-]
We've already seen that it can make web games that run poorly and nobody wants to play, it isn't demoing anyrhing new.
I'd be interested to see the first one that makes >0$ on SteamSalesBench.
ActionHank 1 hours ago [-]
three js already has loads of tech demos, don't need Claude doing more for them.
winfredJa 2 hours ago [-]
for a one shot prompt and web based, it is not terrible i think. I mean no one is going to pay for this game
"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"
According to https://x.com/felixrieseberg/status/2119927483994907024
edit to downvoters : Link in the post is not one shot anyways. It even says that on the page.
This is not as amazing as people seem to think.
No game ever was as simple an idea as "Make an FPS". The devil is in the details and that is where LLMs break down.
Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus.
I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.
Dude. They are already doing it. The only difference now is that you can too.
Hopefuly, I gave you an idea of what you need to do.
I welcome you to read this - https://mises.org/library/book/against-intellectual-property
I'm not familiar enough with gaming to know where this crossed the line.
Rainbow Six? Call of Duty? Battlefield? Counterstrike?
I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet.
This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.
How much in credits did this cost?
> Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
https://fixupx.com/v01dpr1mr0s3/status/2119993017717358913
> Anthropic injects a hidden <ip_reminder> in Fable 5.2's turns via API;
> Fable gets obsessed over it and Anthropic blocks the request for "reverse engineering".
But that is not the real objection is there? The bar has simply been raised.
Edit: FWIW, stories in games were getting away with murder so it is about time that changed.
Edit2: Geez man. Talk about apt game title too given the response.
note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?
Nothing wrong with derivative but of course it's going to excel in well trodden areas.
I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate.
7/10 please never generate something like this again.
you could easily put some idea behind, put donald t there, or something trendy now, and get at least some attention/fun, and maybe some money on ads . the capability is there.
$550 spent and what value was gained? No one was entertained, no one would buy it, no one will remember it by next week.
Monthly sub is a lie and should not be considered when looking at pricing.
I'd be interested to see the first one that makes >0$ on SteamSalesBench.