NHacker Next
  • new
  • past
  • show
  • ask
  • show
  • jobs
  • submit
▲Show HN: TerrainSR – fast, realistic heightmap upscaling model (huggingface.co)
dvt 2 days ago [-]
On my phone but very interested in this (hence leaving a comment so I can find it later). What’s the variation, can we generate different maps from the same low res seed?

I’m interested in this because “macro maps” can be hand built in a way that may want to preserve gameplay balance while individual games can still feel broadly unique.

joegibbs 2 days ago [-]
Thank you! Yes as well as the input image you can pass in a seed value (otherwise the result is deterministic). I hadn't tried it with pure noise rather than satellite data but it does pretty well: https://jgibbs.dev/assets/terrainsr-noise.png
jauntywundrkind 12 minutes ago [-]
can you talk to some about how you trained this? this is such a neat idea!!
Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact
Rendered at 21:50:20 GMT+0000 (Coordinated Universal Time) with Vercel.