Hah, it's funny how the right environment brings back the same old vibes in chat.
artyom 53 minutes ago [-]
Lovely. 16MB of RAM in the 90s? That's luxury.
And that dial-up sound always takes me back to happier times. Not unlike normal people's childhood songs.
101008 13 minutes ago [-]
Amazing. When we were all living offline by default, and you had to go online. Now sadly it's the opposite.
(When did this change? Around 2012?)
uproarchat 1 hours ago [-]
It was fun chatting with you guys :D
ajasmin 18 minutes ago [-]
That's surprisingly well done
epcoa 9 minutes ago [-]
Bunch of AI slop.
VCFundedGenYer 33 minutes ago [-]
Vibe coded replica, not the actual OS or programs.
Also riddled with inaccuracies.
slater 7 minutes ago [-]
and less space than a Nomad, you say?
illusive4080 2 hours ago [-]
Cool, but webpages load too fast.
strikefo 1 hours ago [-]
this is great, but everything loads WAY too fast. It took forever to get anything to load back in the day.
aduty 59 minutes ago [-]
That's likely due to most phone lines not supporting the full 56k speed. In most areas you would be lucky to get 33.6k or 28.8k.
stingraycharles 54 minutes ago [-]
How is that related to phone lines, and not the dial up access point you’re dialing into?
iirc ISDN did require a special phone line, but 56k was fine over regular lines.
insaneirish 35 minutes ago [-]
> but 56k was fine over regular lines.
Sort of. The quality/length of your local loop made a difference.
And heck, 56k being able to do 56k in the first place was dependent on not having a "regular" line between the ISP and their central office (CO), but rather it being digital, whereas the line from the user to their CO was always analog. Removing a set of digital to analog and analog to digital conversions in the ISP -> user path was what allowed the download speed to reach 56k. Upload was limited to 33.6k because it included an additional set of conversions and introduced more errors, prohibiting the higher speed.
This shows getting up to 56k over normal phone lines was indeed tricky.
TedDoesntTalk 35 minutes ago [-]
56k modems didn’t always negotiate to the full 56k. The handshaking allowed connections at much slower speeds. It depended on the quality of the line. This is the US - we didn’t have ISDN, at least no one I knew had it in 1996.
2muchcoffeeman 35 minutes ago [-]
56k modems is an application of Shannon’s Theorem.
You only got max speeds where the noise was low enough.
nekooooo 45 minutes ago [-]
i think they're saying the actual speeds you'd get. i'd get faster speeds late at night (just me?)
sometimes you'd also reconnect because the handshake got messed up and you'd connect at 33.6 instead of 'real' 56k
jolmg 8 minutes ago [-]
Very cool, but bit disappointed the cards don't cascade in solitaire...
t1234s 55 minutes ago [-]
Dialing in with Terminate and then using lynx was a real experience.
A while back, I set up a server that limits bandwidth through it to roughly max dialup speeds https://dialup.moveything.com/. It has some gifs, progressive jpegs that are fun to watch load, and a mirror of xkcd.
It uses rate limit buckets per-IP on the server side, applied before SSL termination so it doesn't include that overhead. If you open two tabs, they'll have to share. If your behind a NAT, you'll have to share with your NAT-mates. And, it also has headers saying not to cache anything, so you can continue to enjoy the experience.
asxndu 1 hours ago [-]
Why do the websites feel faster than modern internet?
Vaslo 1 hours ago [-]
A lot of people don’t know how cool it felt to dial into the internet or a service like Compuserve or Prodigy and suddenly have this whole world open up to you. Even at 56k.
doginasuit 1 hours ago [-]
The patience we had waiting for, uh, pictures to load. The world will never know that kind of dedication again.
30 minutes ago [-]
2 hours ago [-]
riddley 2 hours ago [-]
Fun and cool. The News made me chuckle.
russellbeattie 2 hours ago [-]
I'm sure someone pointed this out in the other thread, but 56kpbs modems essentially didn't exist in 1996. They launched at the end of the year, cost a ton, and the manufacturers hadn't standardized the speeds, so it really didn't matter much as you weren't browsing AOL, MSN or Compuserve with it yet.
33.6k.rip is a harder domain name to get though, so I get it.
zerozerotwo 1 hours ago [-]
56k flex!
brightball 1 hours ago [-]
Beautiful.
Now we just need to bring back BBS’s and the daily turn based games. Legend of the Red Dragon, Usurper, etc.
That reminds me. Can we standardize cypress tests to load the website via a restricted speed as one of the tests? Some of of our modern webpages are still slow on the latest iPhone/Pixel/Samsung over 5G.
8,600,743 bytes of assets and frameworks later I'm finally able to see your contact-us address.
braden-lk 1 hours ago [-]
I miss it.
onetokeoverthe 3 hours ago [-]
[dead]
Rendered at 02:01:34 GMT+0000 (Coordinated Universal Time) with Vercel.
(When did this change? Around 2012?)
Also riddled with inaccuracies.
iirc ISDN did require a special phone line, but 56k was fine over regular lines.
Sort of. The quality/length of your local loop made a difference.
And heck, 56k being able to do 56k in the first place was dependent on not having a "regular" line between the ISP and their central office (CO), but rather it being digital, whereas the line from the user to their CO was always analog. Removing a set of digital to analog and analog to digital conversions in the ISP -> user path was what allowed the download speed to reach 56k. Upload was limited to 33.6k because it included an additional set of conversions and introduced more errors, prohibiting the higher speed.
This shows getting up to 56k over normal phone lines was indeed tricky.
You only got max speeds where the noise was low enough.
sometimes you'd also reconnect because the handshake got messed up and you'd connect at 33.6 instead of 'real' 56k
It uses rate limit buckets per-IP on the server side, applied before SSL termination so it doesn't include that overhead. If you open two tabs, they'll have to share. If your behind a NAT, you'll have to share with your NAT-mates. And, it also has headers saying not to cache anything, so you can continue to enjoy the experience.
33.6k.rip is a harder domain name to get though, so I get it.
Now we just need to bring back BBS’s and the daily turn based games. Legend of the Red Dragon, Usurper, etc.
Select modem mode and just hurt.
8,600,743 bytes of assets and frameworks later I'm finally able to see your contact-us address.