No .sog support? I can't tell if .spz or .sog is likely to win out as a de facto standard - or whether both will co-exist but annoyingly I've gravitated towards .sog as it seemed technically superior and I'd be mildly inconvenienced if it became a niche format.
Wendell58 18 hours ago [-]
Remember struggling with custom splat shaders? This native integration is a huge quality-of-life improvement for web dev.
There's a bit of transparency in the lion head, is that an artifact of the splat itself or the renderer?
bhouston 17 hours ago [-]
It is an artifact of the model I believe. I did notice that as well.
Gaussian splat models are fairly imperfect on average.
axoltl 16 hours ago [-]
I don't know if the splat is exactly the same, but the playcanvas engine has no false transparency on this one: https://superspl.at/scene/7e4e9bcb that splat is actually of fairly high quality, so unless this is a materially different splat (with some of the gaussians dropped out maybe?) I'm inclined to blame the engine.
If you turn off performance mode this is way higher quality than either of the other two versions of this model linked by bhouston in this thread, although with a much lower frame rate on my phone of course:
https://threejs.org/examples/?q=gau#webgpu_gaussian_splat
Gaussian splat models are fairly imperfect on average.
If you turn off performance mode this is way higher quality than either of the other two versions of this model linked by bhouston in this thread, although with a much lower frame rate on my phone of course:
https://threejs.org/examples/?q=gau#webgpu_gaussian_splat
https://superspl.at/scene/56155c3f
https://superspl.at/scene/56155c3f
There is even a link in the ThreeJS example preamble to this scene. I didn’t realize there was multiple lion splats of the same scene flying around.