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How to Use Three.js's New Native Gaussian Splats (ben3d.ca)
andybak 16 hours ago [-]
No .sog support? I can't tell if .spz or .sog is likely to win out as a de facto standard - or whether both will co-exist but annoyingly I've gravitated towards .sog as it seemed technically superior and I'd be mildly inconvenienced if it became a niche format.
Wendell58 18 hours ago [-]
Remember struggling with custom splat shaders? This native integration is a huge quality-of-life improvement for web dev.
tobyhinloopen 18 hours ago [-]
No demo?
bhouston 18 hours ago [-]
sbarre 18 hours ago [-]
There's a bit of transparency in the lion head, is that an artifact of the splat itself or the renderer?
bhouston 17 hours ago [-]
It is an artifact of the model I believe. I did notice that as well.

Gaussian splat models are fairly imperfect on average.

axoltl 16 hours ago [-]
I don't know if the splat is exactly the same, but the playcanvas engine has no false transparency on this one: https://superspl.at/scene/7e4e9bcb that splat is actually of fairly high quality, so unless this is a materially different splat (with some of the gaussians dropped out maybe?) I'm inclined to blame the engine.
esperent 12 hours ago [-]
>https://superspl.at/scene/7e4e9bcb

If you turn off performance mode this is way higher quality than either of the other two versions of this model linked by bhouston in this thread, although with a much lower frame rate on my phone of course:

https://threejs.org/examples/?q=gau#webgpu_gaussian_splat

https://superspl.at/scene/56155c3f

bhouston 13 hours ago [-]
I took it from here and I do see false transparency:

https://superspl.at/scene/56155c3f

There is even a link in the ThreeJS example preamble to this scene. I didn’t realize there was multiple lion splats of the same scene flying around.

tobyhinloopen 17 hours ago [-]
Tnx!
yodon 17 hours ago [-]
[flagged]
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