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Generating the P3 Tiling (k-monk.org)
Panzerschrek 7 hours ago [-]
Once I have implemented such tiling using shadertoy. Source code: https://github.com/Panzerschrek/shader_bits/blob/master/penr.... No recursion is really needed (which isn't supported in shaders), but a plain loop with N iterations to achieve tiling of depth N.
vintagedave 14 hours ago [-]
Is Simon Tatham’s site still online? It would not respond when I clicked the link.

The day Paul Bourke’s site goes offline is the day the internet dies. Only slightly kidding: I read it as a teenager and yet it’s still there providing solid code and answers. https://paulbourke.net/miscellaneous/interpolation/ is still there as I read it in 2001.

btbuildem 17 hours ago [-]
If you want something truly diabolical, attempt to tile your bathroom with either of those patterns (yes, these tile shapes can be bought).
vintagedave 14 hours ago [-]
Assuming you have a tile cutter for when you hit the walls, why is this diabolical? It sounds enormous fun.
purpleflame1257 17 hours ago [-]
Famously where Penrose got the idea from in the first place.
vintagedave 14 hours ago [-]
In Anathem, which Penrose tiling was the Teglon?

I have, a bit too late, realized there are more tilings than I thought.

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