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Curvature Beziers – Improving on a timeless recipe (acko.net)
lioeters 12 minutes ago [-]
As another comment mentioned, Raph Levien has a few words to say on the topic of improving Bezier curves.

Simplifying Bézier paths (2023) https://raphlinus.github.io/curves/2023/04/18/bezpath-simpli...

Parallel curves of cubic Béziers (2022) https://raphlinus.github.io/curves/2022/09/09/parallel-bezie...

Fitting cubic Bézier curves (2021) https://raphlinus.github.io/curves/2021/03/11/bezier-fitting...

adamschwartz 5 hours ago [-]
What an amazing resource.

I’ve been building a vector editor that by default draws shapes with smooth curvature and shows the comb. [1] In addition to the four point types mentioned in the article, you get a new “curve” point type. I’ve also been making a font editor with the same drawing capability. [2]

Both are free static web apps that use local storage and have import/export capability for SVG files (and OTF files for the font editor).

[1] https://svg.a10z.co/editor

[2] https://svg.a10z.co/font

gadgetoid 4 hours ago [-]
Well that’s wild because I had a disagreement with beziers recently and did a similar thing! [1] albeit with more madness and less polish. Driven by the a/s/d/f keys with find edges snap to reference images and curve fitting to construction geometry.

Feel I should also call out Freyr’s videos for anyone who has missed them - continuity of splines [2] and the beauty of Bézier curves [3]

[1] https://gadgetoid.github.io/asdf

[2] https://youtu.be/jvPPXbo87ds

[3] https://youtu.be/aVwxzDHniEw

Fraterkes 2 hours ago [-]
I shouldn’t tell you this, cause I’m also working on a font editor, but I’d consider looking into Raph Levien’s Hyperbezier work
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