Is the greatest challenge in adopting this new hardware architecture the technology itself, or the lack of an existing developer ecosystem and software toolchains?
flopsamjetsam 15 hours ago [-]
From the GitHub page:
> It is a Gameboy Advance from a parallel universe where RISC-V existed in 2001. A love letter to the handheld consoles from my childhood, and a 3AM drunk text to the technology that powered them.
jihadjihad 13 hours ago [-]
Thank you to the author for writing a GitHub page in 2026 that is entirely devoid of emoji.
LukeShu 13 hours ago [-]
I mean no disrespect to Luke Wren, but he did not write it in 2026; he wrote it in 2018-2021. :)
tough 13 hours ago [-]
on the other hand having emoji on the readme is a great signal of llm-slop on my radar
jstanley 6 hours ago [-]
Isn't that the same hand?
lnxg33k1 6 hours ago [-]
[flagged]
bananaboy 13 hours ago [-]
Oh this is Luke Wren’s work. He’s an ASIC design engineer at Raspberry Pi. Amazing project, I love it!
LukeShu 13 hours ago [-]
I think "ASIC design" engineer is under-selling him--he's working on their CPU cores too!
bananaboy 12 hours ago [-]
Haha yeah I just went by his LinkedIn title
sehugg 4 hours ago [-]
The programmable scanline-buffer-based rendering pipeline described in the PDF is worth a read for fans of such things.
He works at Raspberry Pi, and designed the Hazard3 RISC-V core that is at the heart of the RP2350--although he did Hazard3 in his spare time. It's actually a fork of the "Hazard5" core that he designed for the RISCBoy.
i love the "hardware from an alternate universe" projects.
LukeShu 12 hours ago [-]
I'm surprised to see that it's OK that he has opensource AHB/APB stuff in it--I'd avoided learning them too much about them assuming that they were ARM proprietary.
bri3d 12 hours ago [-]
AMBA has been an open standard for a really long time, I think maybe since it was released?
iFire 15 hours ago [-]
Does RISCBoy run Godot Engine? How can I make RISCBoy run Godot Engine?
makapuf 22 minutes ago [-]
Its not a computer, its a small device. You dont have many unknown peripheral you dont have other programs. The memory and peripherals are there, just use them. Heap is complicated ? Preallocate everything. A peripheral is not used ? Just leave it there. Security ? Of what ? Thats the appeal of those devices.
ZiiS 5 hours ago [-]
This is a much smaller device then anyone has ever exported Godot to.
> It is a Gameboy Advance from a parallel universe where RISC-V existed in 2001. A love letter to the handheld consoles from my childhood, and a 3AM drunk text to the technology that powered them.
https://github.com/Wren6991/PicoDVI
More practical would be to port https://github.com/gbdk-2020/gbdk-2020 so that https://github.com/chrismaltby/gb-studio could support it.