Hey breadislove; amazing article, I’ll be sending mixedbread an email in the morning that may interest you (email will be <5-characters>@pm.me)
I have also been working in compression and performance engineering, and managed to get a 99+% compression unlock versus conventional approaches (100+KB down to 1KB) in the scenario of 30 minute massive multiplayer game replays for a “game+engine” I’m developing
I think there’s a synergy between these 2 concepts I’d love to chat some more
Ameo 2 hours ago [-]
I can't wait until we get to 100% storage/cost/compute reduction for LLMs. Every thought you could have thought pre-conceived in high-fidelity super-resolution. Every action you could have taken predicted and simulated in advance courtesy of Openthropic and the USA Sovereign Wealth Fund.
peheje 1 hours ago [-]
Reminds me of 'Learning to be me' by Greg Egan
throwaw12 1 hours ago [-]
100% reduction is impossible for something which should work, because -100% means it is now 0
neonstatic 1 hours ago [-]
They were clearly being sarcastic
rq1 35 minutes ago [-]
The Pi compression algorithm is better.
johnathan101 3 hours ago [-]
97% is impressive, but I'm curious what the latency tradeoff looks like in production. Storage is only half the story for retrieval systems.
2 hours ago [-]
mv_d5339e31 2 hours ago [-]
[dead]
TradingReality 1 days ago [-]
[flagged]
Rendered at 11:03:34 GMT+0000 (Coordinated Universal Time) with Vercel.
I have also been working in compression and performance engineering, and managed to get a 99+% compression unlock versus conventional approaches (100+KB down to 1KB) in the scenario of 30 minute massive multiplayer game replays for a “game+engine” I’m developing
I think there’s a synergy between these 2 concepts I’d love to chat some more