I’ve seen enough videos of real life sheepdogs to know that they would do better than the player here, who seems to put the mouse pointer on errant places the sheepdog would never take. That’s one confused and tired dog displaying learned helplessness.
jna_sh 13 minutes ago [-]
“ can it build a game idea I've had for years, in a single shot?”
Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now.
The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea for years and don’t notice this, or whether the “idea” here was actually “using this thing that’s been remade thousands of times as an AI benchmark”.
There’s nothing wrong with remaking an old classic formula, especially in game dev. It’s the describing it as “an idea I’ve had for years” that rings weird.
sixhobbits 25 minutes ago [-]
Enjoyed playing it, here's the direct link to play as otherwise you have to click from the article to the GitHub and then find the correct demo link
Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now.
The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea for years and don’t notice this, or whether the “idea” here was actually “using this thing that’s been remade thousands of times as an AI benchmark”.
There’s nothing wrong with remaking an old classic formula, especially in game dev. It’s the describing it as “an idea I’ve had for years” that rings weird.
https://vnglst.github.io/when-ai-fails/shepards-dog/claude-f...