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A WebGPU implementation of Augmented Vertex Block Descent (github.com)
zokier 2 hours ago [-]
Do you see "Offset Geometric Contact" paper fitting into this project somehow? https://graphics.cs.utah.edu/research/projects/ogc/
juretriglav 2 hours ago [-]
I actually have an implementation of that too, since I was fascinated by the twisting cloth example, but need to figure out how best to incorporate it, or if it’s better in a standalone experiment.
Ciantic 3 hours ago [-]
AVBD also has this page https://graphics.cs.utah.edu/research/projects/avbd/ I don't know how this implementation differs from the one they are demoing but this one by Jure Triglav feels much smoother to me.
juretriglav 3 hours ago [-]
The excellent 3D demo on that page is CPU based, serial.
mjmdavis 2 hours ago [-]
This is really awesome. Great work.

I aspire to build cool stuff like this in WebGPU.

Very excited for the future of the web.

Stevvo 3 minutes ago [-]
[delayed]
juretriglav 41 minutes ago [-]
Thanks! Never been easier to start than right now. This physics engine is a bit opaque in terms of how it works, but I recently wrote about a global illumination approach that uses surfels - I break it down into small manageable pieces, with plenty of interactive visualizations, and it's also in WebGPU! If you have some time, maybe take a look at that and start taking it apart: https://juretriglav.si/surfel-based-global-illumination-on-t...
the-golden-one 41 minutes ago [-]
Why do all physics engines still look so floaty?
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