I actually have an implementation of that too, since I was fascinated by the twisting cloth example, but need to figure out how best to incorporate it, or if it’s better in a standalone experiment.
The excellent 3D demo on that page is CPU based, serial.
mjmdavis 2 hours ago [-]
This is really awesome. Great work.
I aspire to build cool stuff like this in WebGPU.
Very excited for the future of the web.
Stevvo 3 minutes ago [-]
[delayed]
juretriglav 41 minutes ago [-]
Thanks! Never been easier to start than right now. This physics engine is a bit opaque in terms of how it works, but I recently wrote about a global illumination approach that uses surfels - I break it down into small manageable pieces, with plenty of interactive visualizations, and it's also in WebGPU! If you have some time, maybe take a look at that and start taking it apart: https://juretriglav.si/surfel-based-global-illumination-on-t...
the-golden-one 41 minutes ago [-]
Why do all physics engines still look so floaty?
Rendered at 18:02:21 GMT+0000 (Coordinated Universal Time) with Vercel.
I aspire to build cool stuff like this in WebGPU.
Very excited for the future of the web.