Equivalent to an iterative displacement map? (Or is the displacement map dynamic as well?)
Very cool regardless.
Reminds me too of playing around with the feedback from pointing a video camera at the monitor displaying the camera's output. (Probably most famously demonstrated in the opening credits to a particular period of the TV series Doctor Who.)
Of course by both rotating the vide camera, zooming in on the display, you have two of those three transforms.
boxfire 4 hours ago [-]
Very cool! Just wanna point out that Mirror + Rotate is really just 3 different mirrors. Of course it may be more interesting to try to characterize the visual domains in terms of those 3 mirrors rather than trying to do so obfuscated between mirror and rotate.
googaar 3 hours ago [-]
I’m a sucker for math visualizations on a website. They’re always sick.
Rendered at 20:11:46 GMT+0000 (Coordinated Universal Time) with Vercel.
Very cool regardless.
Reminds me too of playing around with the feedback from pointing a video camera at the monitor displaying the camera's output. (Probably most famously demonstrated in the opening credits to a particular period of the TV series Doctor Who.)
Of course by both rotating the vide camera, zooming in on the display, you have two of those three transforms.