Unfortunately, I (and likely many others on HN) am pretty sign-up adverse, and since this game seems like it should be perfectly playable 100% client-side, I think this is going to really hurt adoption.
unsnap_biceps 18 hours ago [-]
Yeah, I was excited to give it a try but I won't sign up without at least trying a few puzzles first.
c0balt 13 hours ago [-]
This looks nice but the initial sign-up barrier seems unnecessary. I don't want to create an account and validate my e-mail address before knowing what the challenges and the app actually are. This also introduces a 30s to 2m window until the confirmation e-mail is delivered.
It might improve the flow to first letting them play a challenge (does not have to be daily challenge, e.g., just the demo tetris-like game from the starting page) and then introduce the account sign up afterward.
c0balt 13 hours ago [-]
To comment on the actual game (tested on Firefox desktop):
- The yellow box with hints overflows (and is cut off) in the middle of the second paragraph
- The site layout appears to be optimized for mobile (portrait) screens. But the actual interactive elements look to small for touch targets. For desktops (if that is a target), consider using the horizontal space more (e.g., for the box with hints or the leaderboard(s))
- The tooltips on the actions at the top of the lines games board were not in English (appear to be maybe Spanish/Portuguese). Seems like a missing translation (my language preferences are en;de).
- the lines game itself was fine, the idea is okay but I don't think I want to play more than 2-3 rounds of it (which is okay for a daily challenge-ish game). An improvement might be to highlight (with a light background on the board) what combinations of piece layouts are possible after placing the first block (e.g., the straight piece only has 4 possible layouts after the first block and one after the second).
Humanista75 11 hours ago [-]
Thank you all so much for your comments. Regarding the possibility of playing without logging in, I've modified the code to allow it. You can now try my game without logging in ;)
Rendered at 15:05:45 GMT+0000 (Coordinated Universal Time) with Vercel.
Unfortunately, I (and likely many others on HN) am pretty sign-up adverse, and since this game seems like it should be perfectly playable 100% client-side, I think this is going to really hurt adoption.
It might improve the flow to first letting them play a challenge (does not have to be daily challenge, e.g., just the demo tetris-like game from the starting page) and then introduce the account sign up afterward.
- The yellow box with hints overflows (and is cut off) in the middle of the second paragraph
- The site layout appears to be optimized for mobile (portrait) screens. But the actual interactive elements look to small for touch targets. For desktops (if that is a target), consider using the horizontal space more (e.g., for the box with hints or the leaderboard(s))
- The tooltips on the actions at the top of the lines games board were not in English (appear to be maybe Spanish/Portuguese). Seems like a missing translation (my language preferences are en;de).
- the lines game itself was fine, the idea is okay but I don't think I want to play more than 2-3 rounds of it (which is okay for a daily challenge-ish game). An improvement might be to highlight (with a light background on the board) what combinations of piece layouts are possible after placing the first block (e.g., the straight piece only has 4 possible layouts after the first block and one after the second).