I understand you need your face in the videos for the demos. But, want to mention that you should make sure your system works with your hands in your lap. As shown, the user is going to experience "gorilla arm" fatigue very quickly.
getToTheChopin 23 hours ago [-]
Good points, maybe a second camera (phone?) pointed downwards at the tabletop would be good for that. Then the user can rest their hands in a "normal" position.
Slightly on topic - anyone remember LeapMotion and is anyone aware of any current support for that? Found an original one in a drawer when I was having a clearout the other day
It's a shame that computer vision tech like Leap / Eyetoy / Kinect didn't have lasting power. So much fun to build with
ugh123 19 hours ago [-]
Amazing! Maybe use specific finger positions/gestures to trigger a rotation and scale functions (index finger up and within a bounding box of the model perhaps for rotation, similar for pinch to fingers to scale).
getToTheChopin 17 hours ago [-]
I'll try it, thank you! I separated them into completely different interaction modes to avoid misfires, but there's definitely room for efficiencies
danvoell 21 hours ago [-]
Awesome, nice work! This type of tech opens up a world of physical games.
If it makes it clearer, I'll upload it to the github repo directly
xnx 18 hours ago [-]
That video did help. I think I was thrown off by two things:
1) I was expecting 3D controls with more direct mapping (e.g. rotating my hand rotates the model). This is more like gesture mouse controls.
2) Some of the controls were too subtle. The scaling between my gesture size and effect on screen was smaller than I expected.
Great area to develop though. There's so much untapped potential in applying Mediapipe.
getToTheChopin 17 hours ago [-]
Thank you for the feedback. I'll continue to work on it!
ednite 1 days ago [-]
Great job! Looks very useful for interactive content creations and product showcasing. Definitely will testing it more. Thanks for sharing.
getToTheChopin 1 days ago [-]
yes I'd love to go further with this concept so that 3D / CAD designers could easily present their models during video calls.
thank you!
Greta4Gaza 20 hours ago [-]
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Rendered at 16:14:36 GMT+0000 (Coordinated Universal Time) with Vercel.
Thank you for the feedback!
I'm working on a couple other body movement concepts and hope to share soon :)
It uses a bit simpler approach, only detecting movement, but it works good enough for such games.
Does this video demo help?
https://x.com/measure_plan/status/1929900748235550912
If it makes it clearer, I'll upload it to the github repo directly
Great area to develop though. There's so much untapped potential in applying Mediapipe.
thank you!