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Making maps with noise functions (2022)
(
redblobgames.com
)
54 points by
benbreen
7 days ago
|
3 comments
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hexator 3 days ago
[-]
This is probably the most definitive guide on the subject. Rather famous in the procedural generation community
sebnado 3 days ago
[-]
It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea
ryan42 3 days ago
[-]
Great stuff, I love the detailed explanations. I'm getting more into making my own games in Godot, and may try to implement this with it!
Also, Realm of the mad god is a great game!
Rendered at 09:59:14 GMT+0000 (Coordinated Universal Time) with Vercel.
Also, Realm of the mad god is a great game!