Back in 2010, this "require[d] a decent graphics card"
Now, my phone's integrated graphics can run it very smoothly. Moore's law at play.
qoez 49 minutes ago [-]
I remember this running well on a low end macbook pro back then.
ghkbrew 12 hours ago [-]
Here I am running just fine on a 3 year old phone
throw310822 7 hours ago [-]
It's running fine (not too smoothly but ok) on my 8 years old Xiaomi MI6.
moffkalast 6 hours ago [-]
My old phone is running it at exactly Uncaught Error: This demo requires the OES_texture_float extension fps
ashoeafoot 6 hours ago [-]
The in suit battery driven hamdwarmer he invented it!
Exuma 13 hours ago [-]
This is my most voted submission. This thing literally never gets old
larodi 7 hours ago [-]
Demoscene never gets old, but why we get then so little submissions of it here? Demoscene reifies the creative-hacking culture, is it not?
a1371 4 hours ago [-]
Be the change you want to see
Exuma 13 hours ago [-]
Here is a trick: pause the simulation and drag the ripples back and forth really fast, it will create a "mega" wave. Then unpause and it will create a massive tsunami
quantadev 12 hours ago [-]
Or pause it and click the water surface 100 times to raise up a lot of potential energy that makes a very profound wave front when it comes down when you start it.
fulafel 5 hours ago [-]
This is probably the first time (not counting ignored times) it was been posted which doesn't have comments about breakage on some browser.
Makes you wonder how long it takes that WebGPU reaches the same status.
kelnos 4 hours ago [-]
I see three such comments, all posted before you posted. Oh well. I'd hoped you were right about this.
asadm 13 hours ago [-]
Wasnt this one of the demo that Figma co-founder used make a case for web-based editor?
90s_dev 13 hours ago [-]
On this note, can anyone recommend basic webgl 2d effects tutorial? I have a super exciting project I'm really close to announcing, but the last step is adding some pretty Animal Well style effects via webgl2, but I know practically nothing about webgl except the very very basics that you learn from webgl2fundamentals.org. Any pointers would be appreciated.
kaesve 12 hours ago [-]
I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good
jonplackett 5 hours ago [-]
I second this! Shame it’s still not finished though. I did this tutorial like 5 years ago
felipellrocha 13 hours ago [-]
Webgl2fundamentals is pretty great :)
akomtu 12 hours ago [-]
shadertoy.com
vhcr 11 hours ago [-]
The "problem" with it is that you only learn about fragment shaders, you should also learn about the WebGL API, and vertex shaders.
After all these years, Android Chrome still doesn't support the extensions required by this demo, this is the issue with Web 3D adoption.
ankit_mishra 7 hours ago [-]
Same for me on.
Getting this error - Uncaught Error: This demo requires the OES_texture_float extension
WebGL Water
Using -
Chrome 136.0.7103.87
Android 15;
throw310822 7 hours ago [-]
Works fine for me.
pjmlp 7 hours ago [-]
Actually, I just cross-checked on WebGL Report, and it does indeed support the extension, not that changes having a black page complaining the extension is missing.
earth2mars 11 hours ago [-]
If you are on Android try Kiwi browser to see this
vgb2k18 11 hours ago [-]
What does Kiwi do different? The water appears to work well on Brave.
notarealllama 10 hours ago [-]
5 year old low end Motorola Android with Firefox and ublock. Smooth as a baby's bottom. Genuinely surprised!
satvikpendem 10 hours ago [-]
Kiwi is deprecated by the way, use Firefox or just use Chrome which is what Kiwi was anyway.
rbower 6 hours ago [-]
[dead]
13 hours ago [-]
haidirul 7 hours ago [-]
[flagged]
Rendered at 13:21:47 GMT+0000 (Coordinated Universal Time) with Vercel.
Yeah, not surprising this guy went on to build Figma! Super cool
[1] https://medium.com/figma-design/rust-in-production-at-figma-...
[2] https://medium.com/figma-design/webassembly-cut-figmas-load-...
Now, my phone's integrated graphics can run it very smoothly. Moore's law at play.
Makes you wonder how long it takes that WebGPU reaches the same status.
... this is amazing!
I can't wait to dig in and figure out how to add effects like this over my 2d content!
'Uncaught Error: This demo requires the OES_texture_float extension'
Why?
Using - Chrome 136.0.7103.87 Android 15;