this is really neat. going to try it out with a creative coding tool I've been playing with.
are there any performance considerations to consider here relative to standard three cameras (either perspective or orthographic) ?
bntr 4 days ago [-]
No performance hit - it's just a custom projection matrix. The rest of the rendering pipeline works exactly the same as with a normal camera.
msk-lywenn 4 days ago [-]
Makes me feel the z-test should be reversed in reverse perspective mode but maybe it would just be even weirder?
recursive 4 days ago [-]
That seems like it's just normal perspective from the opposite direction.
bntr 4 days ago [-]
Exactly. Reversing the z-test is one way to get a reverse-perspective effect, but it doesn't allow for a smooth transition between projections (like dolly zoom).
12 days ago [-]
Rendered at 04:30:33 GMT+0000 (Coordinated Universal Time) with Vercel.
Well that is just the right amount of nauseating, trippy and interesting
(Alt + mouse wheel changes the eye distance)
are there any performance considerations to consider here relative to standard three cameras (either perspective or orthographic) ?